Apple-style interface design
Brings Apple’s approach to fluid, physical motion and interface design to the web, from springs and interruptible gestures to materials, depth and typography.
When to use it
- You are building drag, swipe or sheet interactions that should feel physical.
- You want spring animation and momentum that can be interrupted.
- Typography, translucency and depth need the restraint Apple interfaces are known for.
A practical example
You ask
“Review our swipe-to-dismiss card and make it feel more like iOS.”
Your agent does
It checks how the gesture tracks the finger, tunes the spring and velocity hand-off and adds a reduced-motion alternative.
What gets installed
A single instruction file, SKILL.md, which the agent reads when the skill applies.
- SKILL.md23,569 bytes
Credit and license
Written for this catalog.